Fiona Gurnes

Free Space

UX Designer

— PROJECT NAME

Free Space


— ROLE

UX Designer & Game Design Contributor


— DATE

01/2023 – 06/2023

"6 months"

Free Space is a space-themed mobile game where players choose between four production branches: combat, mining, piracy, or trade. The game focuses on player agency, allowing complete freedom based on playstyle and time investment.


Through a deep meta-game system, players unlock new mission tiers and expand their influence across a procedurally-influenced galaxy. The experience is driven by a dynamic economy and high-stakes social competition, where every decision impacts the player’s standing in the universal rankings.


Players compete across the galaxy to upgrade equipment and climb branch-specific rankings.





My Role and Responsibilities


I joined the team to refine the user experience and ensure a seamless interface for a complex multi-branch system.


  • - UX Design: Identified friction points in existing screens and redesigned UI flows for better player retention.

  • - Prototyping: Created low-fidelity prototypes and high-fidelity wireframes using Adobe XD and Figma.

  • -Documentation: Game Design Document (GDD) to meet professional standards for a project incubator.

  • -Implementation: Implemented UI assets and created button animations directly in Unity.


Challenge & Solution: The Incubator Pivot


During development, we were selected for a game incubator. This required an immediate shift in our workflow to meet strict professional requirements, including the creation of a comprehensive GDD from scratch.


Despite the tight timeframe, I successfully balanced my UX tasks with documentation, contributing to the project’s successful selection and progression within the incubator program.



UX Programs

- Adobe XD

- Figma


UI Programs

  • - Adobe Illustrator
  • -Adobe Photoshop



Game Engine

  • - Unity Engine

Other Programs

- GitHub

- Google Docs