— PROJECT NAME
Recycle to Win
— ROLE
Game Designer | UX Designer
— DATE
01/2019 – 08/2019
"8 months"
Recycle to Win is a mobile "serious game" designed to educate elementary school children about environmental sustainability and waste management. The project challenges players to master recycling across increasingly complex levels, starting with basic materials like paper and glass, and progressing to specialized categories such as hazardous waste, organic matter, and textiles.
The game focuses on cognitive development, using a path-building puzzle mechanic that scales in difficulty as the player learns. As the lead designer, I aimed to create an experience that was not only educational but also engaging enough to maintain the attention of a young audience through vibrant visual feedback and rewarding progression systems.
Designing for Limited Mobile Real Estate
The primary technical challenge was managing the visual clutter on small mobile screens. As the number of waste materials and destination containers increased, the screen became too crowded to display multiple simultaneous paths without confusing the player.
To solve this, I redesigned the core interaction:
Wireframe
MockUp
- Docs drive
- Trello