— PROJECT NAME
Forest of Forgiveness
— ROLE
Game Designer | Producer
— DATE
10/2016 – 05/2017
"8 months"
Forest of Forgiveness is a narrative-driven demo developed by Teapot Studio that explores the concept of the life cycle and death through a child’s perspective. Set in a serene, ethereal forest, the project aims to de-stigmatize the narrative of loss by transforming it into a peaceful journey of understanding and emotional discovery.
The game utilizes a carefully crafted “naive” art style, characterized by vibrant colors and soft lighting, specifically chosen to counteract the dark connotations often associated with the theme. Every environment was designed to evoke a sense of calm and curiosity, using Environmental Storytelling to guide the player through the forest’s lore without the need for heavy dialogue.
As the lead designer, I ensured that the bright aesthetics worked in harmony with the gentle puzzle-solving pace to create a cohesive, poetic experience where the world itself acts as a guide to the game’s philosophy.
The most significant challenge was calibrating the puzzle difficulty for our target audience. Initial playtesting revealed that several puzzles caused player anxiety, breaking the intended peaceful atmosphere of the game.
“Puzzles”
To fix this, I conducted a deep dive into Flow Theory to find the “sweet spot” between anxiety and boredom:
- Coda
- Docs drive
- AdobeXD
- Autodesk Maya
- Blender
- Adobe Photoshop